We build things
that work.
noqe is an independent development studio working on web, games and artificial intelligence.
What we do
Three areas of work, one commitment: ship solid, well-built products.
Web applications
From a landing page to a SaaS product — fast, accessible and maintainable.
- Websites & landing pages
- Full-stack applications
- APIs & back-end
- Performance & SEO
Games & interactive
Prototypes, browser games and interactive experiences. From simple gameplay to complex mechanics.
- Browser games (HTML5)
- Interactive experiences
- Product gamification
- Rapid prototyping
Artificial intelligence
LLM integration, data pipelines and custom AI tools to automate what should be automated.
- LLM integration (Claude, GPT…)
- Agents & automation
- RAG & knowledge bases
- Internal AI tools
What ships from the studio
In-house apps, built here and released under the noqe brand. Each product gets its own page — and its own universe.
Klik
The universal TV remote — over WiFi, no extra hardware.
○ in developmentKairo
Project steering without the ceremony — sprints, milestones, workload.
● liveSky Soccer Showdown
Precision-shot duels on skyscraper rooftops, right in your browser.
● playableScore King
Skull King scored for you — bids, tricks, bonuses, official rules.
● functionalDarts Scorer
Seven darts games as a PWA, dart-by-dart scoring.
● functionalRade
France's beer bars — every fact sourced and dated.
○ in developmentProspex
Weighted B2B prospect scoring, on your own criteria.
○ in development
MMA Arcade Fighting
A neon retro fighting game — 18 parody fighters in the locker room.
○ prototypeMore on the way
More ideas are simmering at the studio — it's all in the log.
○ follow the logHow we work
Four steps, no committee. You can stop after the second one and walk away with the scoping document.
Frame the problem
You write to contact@noqe.org: what you want to build, by when, and a budget range — rough is fine. If the project isn't a fit, you hear it in the first reply — not at the third meeting.
Scope and quote
A thirty-minute call, then a short document: scope, what is explicitly excluded, timeline, fixed price. It's free and it's yours — if you take it elsewhere, my loss.
Build in the open
Work ships in short batches, invoiced on delivery. Every Friday you get a link to the live version: you click through it instead of reading a status report, and you change course while it still costs three lines of code.
Ship and hand over the keys
Production deploy, then the Git repository, accounts and vendor access in your name, with a README written for someone who isn't me. Bugs in what was delivered get fixed at no charge for thirty days.
A studio,
not an agency.
There's no team behind noqe: there's Antoine Wilk, a developer based in Lille — the person reading your email is the one writing the code, and the one hitting deploy.
The studio has been registered since August 2026, the trademark is filed, and the first in-house products ship before the end of the year. Until then, the brick-breaker hidden behind this page's Konami code is the rough draft.
Tools of the trade
Technologies picked for how solid they are, how fast they run, and how well they fit the job.
What people ask
The real questions, with real answers — including the inconvenient ones.
You have no work to show. Why would I trust you with my project?
You work alone. What happens if you get sick?
What does it cost?
How long until it's live?
Is the code mine? And if I want to stop halfway?
Do you code with AI? Am I paying for generated code?
Got something in mind?
Describe your idea — you'll get a clear and honest view of what we can build together.
contact@noqe.org