Eighteen parody fighters, an AI that hits back, one special per head. It already runs in a browser — the studio's, not yours yet.
An octagon under the neon
An MMA fighting game as if the arcade cabinet had survived all the way to you. Built with Phaser, playable in a browser. Violet night, magenta, cyan — and haymakers. The proof, not the mockup:
Neon retro pixel-art
Press Start 2P type, colours that bleed, permanent night. Arcade-hall aesthetics without the fake nostalgia.
From bible to sprite
Every fighter is born in a character bible, takes shape in Blender, gets rigged, then rendered as a 128-pixel spritesheet — recognisable down to the last pixel.
An AI across the cage
Not a punching bag: an opponent. It advances, retreats and picks its shots — and it will not let you breathe.
Specials, sounds, sets
One special move per fighter, haymaker sound effects, an arena and a dojo to take them in. The roster is picked on a selection screen of painted portraits.
Any resemblance is entirely intentional
Eighteen parody fighters, all out of the character bible: described, modelled in Blender, rigged, rendered as 128-pixel sprites. The originals are doing just fine, thanks for asking. And on the selection screen, painted portraits — see for yourself:
The state of the ring, no cheating
The studio's original games project — and its most advanced. A fighting game is tuned to the millimetre: better one clean round than ten sloppy ones. Brick by brick, here is what stands.
Translation: “in place” means it runs in the prototype, from first screen to KO — on the studio's machines. Nothing is publicly playable yet, and no date is promised. When that changes, you will know — if you raised your hand.
Be there for round one.
One email when it becomes playable, nothing else — no newsletter, no chasing.
Tell me when it ships